*Note: DP = the amount of DP you expended when activating Umbral Ally
Medium elemental
Armour Class | 17 (natural armour) |
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HP | 10 + 5 × DP |
Speed | 10m; Fly: 10m (hover) |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 10 (+0) | 12 (+1) | 1 (-5) |
Damage Immunities | DARK, POISON |
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Damage Weaknesses | HOLY |
Condition Immunities | Ablaze, Berserk, Blind, Brittle, Charm, Confusion, Deaf, Disease, Exhaustion, Fear, Instant KO, Oil, Paralysis, Petrification, Poison, Prone, Restrain, Sap, Silence, Sleep, Stun, Unconscious |
Senses | Darkvision 20m, passive Perception 11 |
Languages | understands the languages you speak |
Challenge | 2–5 |
Impermanence. The Umbral Ally cannot regain any HP.
Shadowlink. The summoner takes one quarter of the damage (rounded up) that the Umbral Ally takes as DARK damage, which cannot be reduced by any resistance type. The weapon damage that the Umbral Ally deals grants you Darkside.
Shadow Transposition (1/day). As a free action, the Umbral Ally and its summoner both teleport, swapping places, provided that they are within 40m of each other.
Shadow Shield. Whenever the Umbral Ally or a creature within 4m of it is hit by an attack, it can grant that creature bonus AC equal to 1/3 × DP (rounded up) for the rest of the turn, potentially causing that attack to miss.
Multiattack. The Umbral Ally makes two weapon attacks.
Shadow Hammer. Melee Weapon Attack: +6 to hit, reach 2m, one target. Hit: 1d8 + 3 DARK damage.